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	<title>Comments on: Defeating the Expectation of Bad UI</title>
	<atom:link href="http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/</link>
	<description>Information: It's the Magic</description>
	<pubDate>Mon, 06 Sep 2010 16:59:20 +0000</pubDate>
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		<title>By: ipad accessories</title>
		<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/comment-page-1/#comment-66385</link>
		<dc:creator>ipad accessories</dc:creator>
		<pubDate>Fri, 04 Jun 2010 22:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/#comment-66385</guid>
		<description>nice article, I love reading it. I hope 1 day I will acquire the same. cheers.</description>
		<content:encoded><![CDATA[<p>nice article, I love reading it. I hope 1 day I will acquire the same. cheers.</p>
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		<title>By: playfish</title>
		<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/comment-page-1/#comment-63539</link>
		<dc:creator>playfish</dc:creator>
		<pubDate>Sun, 21 Mar 2010 02:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/#comment-63539</guid>
		<description>i am quite often roaming all across the internet nearly all of the working day and so I choose to browse quite a lot, which unfortunately isnt normally a good thing as nearly all of the internet sites I discover are composed of unnecessary rubbish copied from similar websites a million times, nonetheless I have to compliment you because this website is in actual fact quite informative and even contains some authentic information, therefore thank you for smashing the phenomena of exactly copying other folks' websites, if you ever wanna play a few hands of zynga poker with me just email me - you have my email :)</description>
		<content:encoded><![CDATA[<p>i am quite often roaming all across the internet nearly all of the working day and so I choose to browse quite a lot, which unfortunately isnt normally a good thing as nearly all of the internet sites I discover are composed of unnecessary rubbish copied from similar websites a million times, nonetheless I have to compliment you because this website is in actual fact quite informative and even contains some authentic information, therefore thank you for smashing the phenomena of exactly copying other folks&#8217; websites, if you ever wanna play a few hands of zynga poker with me just email me - you have my email <img src='http://www.localoaf.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Ken-ichi</title>
		<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/comment-page-1/#comment-197</link>
		<dc:creator>Ken-ichi</dc:creator>
		<pubDate>Fri, 29 Dec 2006 03:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/#comment-197</guid>
		<description>First, Power Rangers FTW.  Second, though I know little at present about UI design, I imagine that like n8 and k7 said there are no perfect UIs, only context-dependent goals and expectations.  I like the idea of the UI vocab problem.  The "vocab problem" is probably a problem with any symbolic system, be it language or HCI.  It would be cool to see how many different metaphors for deleting a file you could get out of people who'd never used a computer before.  Well, after you explain to them what files are.  And what deleting is...</description>
		<content:encoded><![CDATA[<p>First, Power Rangers FTW.  Second, though I know little at present about UI design, I imagine that like n8 and k7 said there are no perfect UIs, only context-dependent goals and expectations.  I like the idea of the UI vocab problem.  The &#8220;vocab problem&#8221; is probably a problem with any symbolic system, be it language or HCI.  It would be cool to see how many different metaphors for deleting a file you could get out of people who&#8217;d never used a computer before.  Well, after you explain to them what files are.  And what deleting is&#8230;</p>
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		<title>By: n8agrin</title>
		<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/comment-page-1/#comment-195</link>
		<dc:creator>n8agrin</dc:creator>
		<pubDate>Thu, 28 Dec 2006 05:27:38 +0000</pubDate>
		<guid isPermaLink="false">http://localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/#comment-195</guid>
		<description>i remember growing up playing video games thinking 'if only i could have designed the levels, i would have done this...', or 'wouldn't it be cool if the game was really about...'.  i was also that kid who would exhaust all the options in the 'choose your own adventure books' (yes, i admit i read those).  i always wanted to customize things MY way.

i still get this feeling today when i work with uis, except now i think, 'wouldn't it be better if the design was like...', or 'i wish i could visualize the data like this...'  i think there is a 'good practice' but no best practice in ui design, because everyone wants information in a way they expect the system to handle and return it.  part of this is clearly conditioning on things like win32 systems, or just an expectation that technology or machines can't possibly handle task 'X' easily.

as others pointed out last time the wget example came up, that interface might not be as bad as it appears if you understand the underlying, already complex, wget command line tool.  for a power wget user, it might actually work very well for them.

i wonder what makes a ui good, what properties have some sort of ubiquitous nature about them which forces them to reappear over and over?  for example, in the real world the steering wheel &#038; pedal interface of automobiles is the only interface i can think of for controlling a car.  similar interfaces appear in planes &lt;img src="http://www.ueet.nasa.gov/StudentSite/images/cockpit/cockpit.gif" /&gt;, and tanks, but not in submarines or boats (or the powerranger's megazord robot) &lt;img src="http://www.rovang.org/wg/pics/megazord-cockpit-top.jpg" /&gt;.  Is there a reason why this interface dominates over other interfaces frequently proposed in concept cars?  does this contradict my theory that there are only 'good ui practices' not best ui practices?</description>
		<content:encoded><![CDATA[<p>i remember growing up playing video games thinking &#8216;if only i could have designed the levels, i would have done this&#8230;&#8217;, or &#8216;wouldn&#8217;t it be cool if the game was really about&#8230;&#8217;.  i was also that kid who would exhaust all the options in the &#8216;choose your own adventure books&#8217; (yes, i admit i read those).  i always wanted to customize things MY way.</p>
<p>i still get this feeling today when i work with uis, except now i think, &#8216;wouldn&#8217;t it be better if the design was like&#8230;&#8217;, or &#8216;i wish i could visualize the data like this&#8230;&#8217;  i think there is a &#8216;good practice&#8217; but no best practice in ui design, because everyone wants information in a way they expect the system to handle and return it.  part of this is clearly conditioning on things like win32 systems, or just an expectation that technology or machines can&#8217;t possibly handle task &#8216;X&#8217; easily.</p>
<p>as others pointed out last time the wget example came up, that interface might not be as bad as it appears if you understand the underlying, already complex, wget command line tool.  for a power wget user, it might actually work very well for them.</p>
<p>i wonder what makes a ui good, what properties have some sort of ubiquitous nature about them which forces them to reappear over and over?  for example, in the real world the steering wheel &#038; pedal interface of automobiles is the only interface i can think of for controlling a car.  similar interfaces appear in planes <img src="http://www.ueet.nasa.gov/StudentSite/images/cockpit/cockpit.gif" />, and tanks, but not in submarines or boats (or the powerranger&#8217;s megazord robot) <img src="http://www.rovang.org/wg/pics/megazord-cockpit-top.jpg" />.  Is there a reason why this interface dominates over other interfaces frequently proposed in concept cars?  does this contradict my theory that there are only &#8216;good ui practices&#8217; not best ui practices?</p>
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		<title>By: k7lim</title>
		<link>http://www.localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/comment-page-1/#comment-194</link>
		<dc:creator>k7lim</dc:creator>
		<pubDate>Thu, 28 Dec 2006 03:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://localoaf.org/2006/12/27/defeating-the-expectation-of-bad-ui/#comment-194</guid>
		<description>shouldn't designers design with the average user in mind? that is, the average computer user has been trained (for better or, more likely, for worse) by win32 GUIs?

but if a designer is tugged in one direction by win32 menu structure expectations, surely that same designer is tugged in the opposite direction by the principles of intuitive designs.  

or perhaps design of interfaces suffers its own, more general "&lt;a href="http://www.si.umich.edu/~furnas/Papers/vocab.paper.pdf" rel="nofollow"&gt;vocabulary problem&lt;/a&gt;"?  that is, given a common task, there is utterly no convergence over what "the elegant" or "the best" way is?</description>
		<content:encoded><![CDATA[<p>shouldn&#8217;t designers design with the average user in mind? that is, the average computer user has been trained (for better or, more likely, for worse) by win32 GUIs?</p>
<p>but if a designer is tugged in one direction by win32 menu structure expectations, surely that same designer is tugged in the opposite direction by the principles of intuitive designs.  </p>
<p>or perhaps design of interfaces suffers its own, more general &#8220;<a href="http://www.si.umich.edu/~furnas/Papers/vocab.paper.pdf" rel="nofollow">vocabulary problem</a>&#8220;?  that is, given a common task, there is utterly no convergence over what &#8220;the elegant&#8221; or &#8220;the best&#8221; way is?</p>
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